Deepfakes and elections

Two things stood out for me from our discussion on deep fakes and democracy on Wednesday: Firstly, Gautham Koorma pointed out that detection of deep fakes becomes much difficult when they’re published on social media, because platforms transcode the content. With minor modifications, comparing hashes can become fruitless exercise. This means that on the whole, detecting deep fakes on social media is not possible with…

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On OpenAI and the use of AI in warfare

OpenAI has quietly changed its terms to allow it to work with Military and for Warfare. This is a worrying development, especially since OpenAI has scraped a large amount of publicly available data from across the world. While it says that its tech should not be used for harm, that doesn’t mean they can’t be used for purposes that aid military and warfare.

On streaming and censorship

In terms of Netflix removing Annapoornani, why are we even surprised? This is the rule of the mob, and we’ve seen this before when theaters used to be attacked in India, for films that, at times, people hadn’t even watched, but came along because everyone loves a riot. As someone who had once participated in our discussion on content regulation once told me, beheti ganga…

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Two ideas for social media platforms to protect users who are receiving targeted abuse.

A journalist for another publication just rang me up asking about what can be done in India for addressing online abuse against the LGBTQI community. I really don’t have community specific solutions, but I do feel that there are two product changes that social media platforms can make in order to provide users with agency to protect themselves against targeted abuse online:

The real problem with AI fakery

As we hurtle towards India’s Deep Fakes Elections, I write in today’s Time of India about the risk of 2024 being India’s Deep Fake Elections. A few points: 1. The rise of deep fakes presents both exciting and concerning implications for entertainment and societal discourse. From resurrecting iconic stars in movies, and having your favorite singers sing songs they never did, to enabling multi-language political…

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On 28% GST in “real-money gaming” in India

India has levied 28% GST on the entire amount in case of payments made for gaming and real-money-gaming. It’s a controversial decision, with lobbyists for the Real Money Gaming industry, and some astro-turfing consumer group criticising this development. A comprehensive overview here on MediaNama. I’ve spoken publicly about this issue: My take: